Metadata
CotD
Beleprim IV
1
Five Parsecs from Home
2023-04-09
planet

Beleprim IV

Traits

  • System: Beleprim

  • Traits: Fuelshortage : The cost to travel from this world is raised by 1D3 credits. You may roll each campaign turn.

  • Licensing: Not needed

  • Link to SWN

Attributes

  • Atmosphere Breatheable mix
  • Temperature Variable cold-to-temperate
  • Biosphere Immiscible
  • Population Fewer than a million inhabitants
  • Tech Level TL3

Gas Giant Mine

Planet Tags

Megacorps

The world is dominated by classic cyberpunk-esque megacorporations, each one far more important than the vestigial national remnants that encompass them. These megacorps are usually locked in a cold war, trading and dealing with each other even as they try to strike in deniable ways. An over-council of corporations usually acts to bring into line any that get excessively overt in their activities.

Enemies:

Friends:

  • Sector Border Patrol Unit
  • Offworlder merchant in far over their head
  • Local reformer struggling to cope with megacorp indifference

Complications:

  • The megacorps are the only source of something vital to life on this world
  • An autonomous Mandate system acts to punish excessively overt violence
  • The megacorps are struggling against much more horrible national governments

Things:

  • Blackmail on a megacorp exec
  • Keycodes to critical corp secrets
  • Proof of corp responsibility for a heinously unacceptable public atrocity
  • Data on a vital new product line coming out soon

Places:

  • A place plastered in megacorp ads
  • A public plaza discreetly branded
  • Private corp military base

Cheap Life

Human life is near-worthless on this world. Ubiquitous cloning, local conditions that ensure early death, a culture that reveres murder, or a social structure that utterly discounts the value of most human lives ensures that death is the likely outcome for any action that irritates someone consequential.

Enemies:

Old Enemies:

Friends:

  • Endearing local whose life the PCs accidentally bought
  • Escapee from death seeking outside help
  • Reformer trying to change local mores

Complications:

  • Radiation or local diseases ensure all locals die before twenty-five years of age
  • Tech ensures that death is just an annoyance
  • Locals are totally convinced of a blissful afterlife

Things:

  • Device that revives or re-embodies the dead
  • Maltech engine fueled by human life
  • Priceless treasure held by a now dead owner

Places:

  • Thronging execution ground
  • Extremely cursory cemetery
  • Factory full of lethal dangers that could be corrected easily

NPCs

Nombre8TipoClasePermanente
Blue Demonsold_rivalGunslinger gangNo
Byrn Logistics Groupold_patronCorporationNo
Dogs of the WorldrivalRaider gangYes
ProtoDev Multinational Armamentold_rivalCorporationNo
Sector Border Patrol UnitpatronGovernmentYes
Simon ClarkpatronWealthy individualYes
The Guild of the Anchored Templarold_patronSecretive groupNo
The Order of the Veiled Eyeold_patronSecretive GroupNo