System: Beleprim
Traits: Fuelshortage : The cost to travel from this world is raised by 1D3 credits. You may roll each campaign turn.
Licensing: Not needed
The world is dominated by classic cyberpunk-esque megacorporations, each one far more important than the vestigial national remnants that encompass them. These megacorps are usually locked in a cold war, trading and dealing with each other even as they try to strike in deniable ways. An over-council of corporations usually acts to bring into line any that get excessively overt in their activities.
Enemies:
Friends:
Complications:
Things:
Places:
Human life is near-worthless on this world. Ubiquitous cloning, local conditions that ensure early death, a culture that reveres murder, or a social structure that utterly discounts the value of most human lives ensures that death is the likely outcome for any action that irritates someone consequential.
Enemies:
Old Enemies:
Friends:
Complications:
Things:
Places:
| Nombre8 | Tipo | Clase | Permanente |
|---|---|---|---|
| Blue Demons | old_rival | Gunslinger gang | No |
| Byrn Logistics Group | old_patron | Corporation | No |
| Dogs of the World | rival | Raider gang | Yes |
| ProtoDev Multinational Armament | old_rival | Corporation | No |
| Sector Border Patrol Unit | patron | Government | Yes |
| Simon Clark | patron | Wealthy individual | Yes |
| The Guild of the Anchored Templar | old_patron | Secretive group | No |
| The Order of the Veiled Eye | old_patron | Secretive Group | No |